Info and General Statistics

Shot Class Descriptions

Shot Class Description
Smash A very fast, low spin hit taken at short to medium distance from middle to high height.
Sidespin Push (Left) A hit with left sidespin, varying speed and spin, taken at short or far distance from middle to high height. (Includes Sidespin Flick/Defense Left)
Sidespin Push (Right) A hit with right sidespin, varying speed and spin, taken at short or far distance from middle to high height. (Includes Sidespin Flick/Defense Right)
Topspin Flick A slow to medium speed topspin hit with high spin, taken at short distance from middle height.
Chop Block A slow speed, medium to high downspin block taken at short distance with front trajectory, typically against a fast top spin incoming hit from the opponent.
Block A shot used to return incoming attacks, typically taken at short to middle distance from middle height with varying speed, spin, and trajectory, often against fast incoming hits. Includes specific cases based on incoming hit characteristics and excluding high downspin chops.
Float Lift A slow speed, low to medium sidespin hit with high trajectory, taken at short distance from middle height.
High Loop A slow to fast speed topspin hit with medium to very high spin and high trajectory, taken at medium to far distance from low to middle height.
Loop A medium to very fast speed topspin hit with medium to very high spin.
Sidespin Loop (Left) A medium to very fast speed left sidespin hit with medium to very high spin, taken from middle to high height.
Sidespin Loop (Right) A medium to very fast speed right sidespin hit with medium to very high spin, taken from middle to high height.
Drive/Counter A medium to very fast speed hit with varying spin and spin direction (top or sidespin), taken from middle to high height with front trajectory.
Chop A hit with downspin, varying speed. (Includes various Chop subtypes)
Banana Flick A medium to high speed hit with high spin and varying spin direction, taken at short distance from middle height.
Flick A slow to medium speed topspin hit with low to medium spin, taken at short distance from middle height. (More generic)
Return A slow to medium speed hit with low to medium spin. (Renamed from Roll)
Fast Return Any hit that doesn't fit other classifications, typically fast. (Fallback)
Unknown A hit that did not match any specific classification criteria.
Toss The initial toss of the ball before serving.

Useful information

Term Description
Success Hit A hit that didn`t lead to score lost by a hitter.
Failed Hit A hit that leaded to score lost by hitter.
Score Hit The last player`s hit that leaded to score win by a player.
Failed (Hit) The last hit in score playing that leaded to score lost by a hitter, in case there were no following hits by an opponent.
Hit Type Categorizes the action as either 'Serve' or 'Hit'.
Hit Subtype A more granular category of the hit action (e.g., Serve, Serve_failed, Serve_again, Hit, Serve_return, Third_hit, Other). Not shown in the main events table.
Hit Class A classification of hits based on analyzed characteristics, including serve-related hits.
Hidden Events Tosses and Serve_again related events are hidden from the main hit table display.
Speed, RRrate, RDirection Ball hit speed (m/s), spin revolutions per second (rev/s), and spin direction (e.g., top, down, left, right).
Conditions Debug information field, which includes some calculated categories.
Hit Categories (Cats) Breakdown of calculated categories:
  • Speed: Ranges 0-6, 6-10, 10-15, 15-inf (m/s)
  • Spin Amount: Ranges 0-30, 30-70, 70-110, 110-inf (rev/s)
  • Distance (from net): Categories like above a table, around 1.5m from table, and further.
  • Height: Categories like below table height, around 40cm above table, and higher.
  • Trajectory: Categories like front and high.
Easy Serve A serve that was returned by the opponent, and the opponent won the point with that return hit.
Ace Serve A serve that directly resulted in a point won by the serving player, with or without a subsequent hit by the opponent.

Instructions

Name Steps
'Check All Hits in Ball Machine' checkbox Controls whether the ball machine preset will be generated with all hits active or inactive.
'Include Tosses' checkbox Controls whether the ball machine preset will include tosses for serves or not.
'Selected Only' checkbox Controls whether the ball machine preset will be generated with all hits or selected only.
'Winning Only' checkbox Controls whether the ball machine preset will be generated with all hits or hits leading to taking score.
'Selected Only' checkbox Controls whether the ball machine preset will be generated with all hits or selected only.
'Download Only' checkbox Generates preset and provides json file instead of uploading it in the game.
'Save to Collection Only' checkbox Saves generated preset to user private preset colleciton instead of uploading it to the game.
How to download game session logs easily
  • Inside the game: Settings → Advanced (Carrot) → Network → File Sharing block → Start Sharing.
  • You’ll see an IP address and port to access logs.
  • Open that address with the port in a browser on your PC or phone to download log files.
  • Check the file name for the game session start date/time.
  • Note: Some browsers may restrict text file downloads — you may need to confirm with something like "Download anyway."
Log files may be huge. How to clean.
  • Logs can be cleaned of non-relevant data to significantly reduce size.
  • Download and run the cleaning application in the folder with your log files Download.
  • It will remove all irrelevant log lines automatically.
Automated game session logs upload to the server
  • Install FolderSync (Pro v4.3.0 arm64 has been tested, Free version may be potentially OK also) manually on the VR headset.
  • If you don`t know hot to install an android app on helmet, e.g. via SideQuest or similar famous apps - connect your helmet to PC (drivers should be installed), put this app (Download) in a separate folder with the apk file you want to install and execute
  • On helmet on first app start - grant all permissions the app requests(what Meta will allow).
  • Create a new SFTP connection:
    • User/Password/Server: ask Bibchik
  • Set synchronization type to "to right".
  • Left folder: android/data/com.forfunlabs/logs
  • Right folder: sync/11tt
  • In sync settings:
    • Set "if local and remote modified" to "use left file".
    • Enable "Only resync source files if modified".
  • Set a sync schedule (e.g., every 2h) if desired.
  • Keep the app open and manually start sync ~15s after exiting 11TT.
  • First sync may take a while — future syncs will be faster.
  • Green background in the app indicates a successful sync.
Автоматическая загрузка логов сессий игры на сервер
  • Ставим FolderSync на шлем (у меня Pro v4.3.0 arm64, найти не сложно, возможно и бесплатная подойдёт).
  • Если не знаешь как установить андроидовское приложение на шлем - перетяни apk файл на qLoader с подключенным шлемом или закинь в отдельную папку apk и этот файлик (Download), запусти файлик.
  • Выдаем все запрашиваемые разрешения при первом старте приложения в шлеме (все что Мета позволит).
  • Создаём новое соединение (sftp):
    • Пользователь/пароль/сервер: спроси Бибчика
  • Тип синхронизации: вправо.
  • Левая папка: android/data/com.forfunlabs/logs
  • Правая папка: sync/11tt
  • В настройках синхронизации:
    • "если были изменены локальный и удалённый файлы" — использовать файл слева.
    • Включить "пересинхронизировать только изменённые файлы".
  • Настраиваем расписание синхронизации при желании (например, раз в 2 часа).
  • Приложение всегда открыто, старт синхронизации через 15 сек после выхода из игры.
  • Первая синхронизация может занять время, далее только новые логи.
  • Успешная синхронизация — зелёный фон в приложении.

Database Statistics

Statistic Value
Total Matches 8684
Matches Table Size 1241 MB
Total Events 1843504
Events Table Size 2213 MB
AI Coach Table Size 177 MB
AI Players Table Size 13 MB

Top 10 Players by Match Count

Rank Player Name Match Count
1 Bibchik 3068
2 solhovoy 1319
3 Askkogg 982
4 PinCushion_2 787
5 KOSmos56ru 784
6 gaff 674
7 Stig 474
8 bugg 424
9 SERGTURVAS 281
10 Jonh5413 271

Total Event Counts by Hit Class

Hit Class Count
Loop 517143
Chop 193096
Right Spin Serve 141998
Down Spin Serve 78195
Top Spin Serve 73814
Block 70458
Left Spin Serve 62419
Drive/Counter 46852
Sidespin Push (Left) 45163
Sidespin Push (Right) 43194
Return 37247
Topspin Flick 36983
Flat Serve 31233
Flick 11477
Sidespin Loop (left) 10818
Sidespin Loop (right) 10746
High Loop 7880
Fast Return 3448
Smash 458

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Last updated: June 2025